Sunday, April 14, 2013

Saturday, February 2, 2013

Hi Poly Henry Rifle



I started working on an 1860 Henry Rifle. All I have left to finish is the sights.

Wednesday, January 2, 2013

Roman Gladius



http://p3d.in/5HAsz

http://p3d.in/sUpVG

I made a hi and lo poly Roman Gladius sword, I'm planning on skinning it later.

Wednesday, November 28, 2012

Modern Chair, more to come though.



I'm currently working on a high detail hard surface model of a Browning Auto 5 shotgun in 3DS Max but I'll post this as filler until then.

Sunday, October 7, 2012

And So Starts A Long Quest

This is a mug I made in 3DS Max. My first model! I'm going to start modelling!

Saturday, September 22, 2012

de_insula_v1 release!




de_insula_v1

Until Valve integrates CS:GO into Steam workshop or at least makes a menu fix grumble grumble... What was I going to say? Oh yeah you'll have to type "map de_insula_v1" into the console. (Minus the quotations obviously.)

I'm currently working on some updates for the map. If you have any suggestions for how I should improve the map, I'd be happy to hear them!

DL#1 http://filesmelt.com/dl/de_insula_v11.zip
DL#2 http://www.gamefront.com/files/22304498/de_insula_v1.zip

Sunday, August 12, 2012

Oh man.

Well it's been a bit, but I'm not dead. I don't even know who the hell might be reading this anyway so what's the point.

Friday, June 8, 2012

More progress and some general info

I've been working pretty hard on this small Half-Life 2:EP2 map I'm creating. I've given it a working title "Complex" seeing as it takes place mostly in an apartment complex. (See what I did there?) Anyway, here's some screens.


I'll be posting some more screens when I refine the rest of the map some more. Though I'm still not finished.