Monday, December 19, 2011

Latin Project




I'm working on a recreation of a Villa that would have been on the foot of Pompeii at the eruption. It's for a Latin project at school.

Saturday, December 10, 2011

Started A Small L4D2 Map


I've been working on Capsa a bit, but I've also started on a small L4D2 survival map on the side. I won't say much but I'll add a little picture.

Sunday, November 20, 2011

I've Actually Done Something!

Just a small celebratory message, I've gotten third place in the Facepunch Lovable Entertainment Locations Contest!


Tuesday, November 8, 2011

I gots me a cool pool.

I added a pool with caustics from a custom texture on gaming-models.de.

Saturday, November 5, 2011

Tiny Lil Ol' update.

















I decided to add a cozy little loft with a work-space in it. Just for shits and giggles.

Thursday, November 3, 2011

Forgot to Add one thing




Here's a quick and dirty update to show I installed a door on the second floor garden. I also added some window variation based on the crits from a few viewers.

Wednesday, November 2, 2011

A Little Capsa Update









Sorry if the update's been a bit late; I've been pretty swamped with schoolwork lately and I haven't had much free time.

Thursday, October 27, 2011

Capsa- A Small Experiment in Source









So I've been interested in this FacePunch thread and I thought that this would translate well into a source map. I also made this map as a way that I might improve on my lighting techniques in Source and generally just get better at making maps look "good." I still have yet to do any sort of real detail or any sort of exterior setting, I'm planning on adding that soon.

Friday, October 7, 2011

Shady Sands from Fallout in Counter-Strike Source Final Release!



SHADY SANDS FOR COUNTER-STRIKE SOURCE/GARRYSMOD

=================

AUTHOR- KANINE123/KAINE123/KAINE01/KANINE01
STEAM ACCOUNT- http://steamcommunity.com/id/Kanine01/
FACEPUNCH- http://www.facepunch.com/members/271404-kaine123
MAPCORE- http://forums.mapcore.net/memberlist.php?mode=viewprofile&u=5746
INTERLOPERS FORUM- http://www.interlopers.net/forum/memberlist.php?mode=viewprofile&u=9796

=================

This map is not endorsed by Behtesda Softworks, Obsidian Entertainment, or Black Isle studios. Any resemblance to anything in the Fallout Franchise is purely coincidental.Please don't sue me.

=================

This map is intended as an entry to the "Lovable Entertainment Locations" contest on Facepunch.Com (http://www.facepunch.com/threads/1116946)
I did not intend to make this map for gameplay purposes. Though I did make 16 Terrorist and Counter-Terrorist spawns for use in any sort of roleplay, or multiplayer viewing.
Neither a navigation mesh or NPC nodes are included in this map, you will have to generate a navigation mesh yourself if you wish to use bots with this map in CSS.

=================

In order to properly use this map in Garrys Mod you WILL NEED to have CSS properly installed and mounted.
To install this map simply extract the contents of this .Zip file into the main game folders of Counter-Strike: Source or Garrysmod.

=================

You may host this map on your server if you wish to, though I would prefer if you would contact me first at any of the listed contacts.
You MAY NOT decompile this map and modify it without the author's permission.
You MAY NOT re-release this map without the author's permission.



DOWNLOAD: http://filesmelt.com/dl/ShadySands2.zip

DOWNLOAD: http://www.garrysmod.org/downloads/?a=view&id=125734

Monday, October 3, 2011

Messin' Around


I made this in a few minutes after messing around with the solid grey dev textures. I thought it was interesting.

Sunday, October 2, 2011

Shady Sands Is Almost Finished!



















I'm almost finished with my Shady Sands remake. I'll be releasing it tomorrow or the day after.

Monday, September 19, 2011

Simple Latin School Project

I made a simple map for a Latin project at school. Sorry about the quality.

Saturday, September 3, 2011

Yet Another Shady Sands Update!







First update on my Shady Sands remake I've been able to release since power went out because of the hurricane. I've messed around with color correction, and worked on detailing and filling the interiors much more. I don't feel that they're representable at the moment, so I'm postponing pictures of them until the next update.