Sunday, April 24, 2011

Archimedes






I've been messing around and learning about Valve's Hammer editor for a while now. This is probably my first actual released project. I went through several iterations before I got to this stage. I was aiming for a kind of surreal look. The point of this was really just a small test to see if I could make something look nice.

I've worked on this map for about a week or two. Originally it was in an ocean but I decided to change the 3d sky to a desert because it was easier.
(Just built for experimental reasons, not for gameplay reasons.)

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